Weidong He (LeptusHe)

LeptusHe

Geek Repo

Location:Sichuan,China

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Weidong He's repositories

ministl

a mini STL for studying

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SyrinxEngine

A real-time rendering framework

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BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

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easy_profiler

Lightweight profiler library for c++

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geometry-processing-introduction

Introductory assignment for Geometry Processing course

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geometry-processing-parameterization

Parameterization assignment for Geometry Processing course

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hexo-theme-next

Elegant and powerful theme for Hexo.

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hexo-theme-typography

Rediscover the beauty of typography.

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lightoys

some toy programs and exercises

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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schinus

a interpreter for Schinus

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mitsuba

Mitsuba renderer main repository

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neuralSubdiv

prototype code for neural subdivision

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nvdiffrast

Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering

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polygon-mesh-processing

polygon mesh processing exercises

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polyscope

A C++ & Python viewer for 3D data like meshes and point clouds

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Probulator

Experimentation framework for probe-based lighting

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SplineMesh

A Unity plugin to create curved content in real-time with bézier curves

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surface_multigrid_code

C++ implementation of "Surface Multigrid via Intrinsic Prolongation"

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tekari

A visualization and editing tool for reflectance data

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yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

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