Andrea Castegnaro's repositories

GenerativeLinearAngularModelPathIntegration

Repository for the generative linear-angular modelling algorithm applied to the triangle completion task

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ShaderLearning

Learning hlsl for creating Unity shaders. The project is using the standard built-in pipeline.

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AngularReplicationTask

Angular Replication Task in a Mixed Reality Enviroment made in Unity

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ANTSD

Making some of the exercise from Analyzing Neural Time Series Data

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CtCi-CppSol

Working on the exercises from Cracking the Code Interview 6th edition

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Compute-Features

Computes features for images using various pretrained Tensorflow models

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DangerousTexting

Ragdoll study made into a fun experience

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github-readme-stats

:zap: Dynamically generated stats for your github readmes

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HSV-Color-Picker-Unity

HSV color picker using Unity UI

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hubot

A customizable life embetterment robot.

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ICN_Programming_Course

A repository used for the ICN programming course

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learnxinyminutes-docs

Code documentation written as code! How novel and totally my idea!

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ml-dogfight

Reinforcement learning space battle demo made with Unity Machine Learning Agents

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ML_experiments

A repository used for playing around with beginner machine learning topics and learn python by doing so

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Neitri-Unity-Shaders

Collection of shaders for Unity3D and VRChat

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ntlk_sentiment_analysis

A project repository to create a tweet sentiment analysis using nltk

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PTI_Client

Path Integration Task Client - based on .NET TCPClient and threading

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Queen-Square-VR---Analysis

A repository for data quality check of the Queen Square VR task

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SpaceMemUtilities

Unity Package with the tools/design patterns I usually use for developing

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Unity3DRuntimeTransformGizmo

A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.

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UnityGrassGeometryShader

Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.

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water-shader-unity

A stylized water shader with depth colors, refraction, normal displacement and foam effect.

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