leleleSDX / Ingnomia

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Ingnomia

Just looking for the game itself?

Prebuilt binaries are available in the release section or on Steam.

The active community for this game can be found on our Discord server.

What is this?

Ingnomia started out as an independent remake of the older Gnomoria colony simulator, from which it was permitted to borrow some of the assets. While the graphics look similar, all of the engine was rewritten from scratch. Compared to the reference, Ingnomias engine scales significantly better with large colonies.

In terms of features, balancing, user interface design etc. Ingnomia has since given its own spin to many of the core game elements.

While already in a playable state, it's still under heavy development and truly, by all means, "Early Access". Not all game components have been implemented yet and some bugs are to be expected.

Ingnomia is a pure hobby project, and true free-to-play. With "free" spelled as in "free beer".

How do I get set up for development?

The following steps describe how to compile the code locally and get the game running on Windows and Linux.

Note! Building on Mac is currently not possible. Certain features in the renderer require OpenGL4.3.

Dependencies

Windows specific

  • Microsoft Visual Studio 2019, the community edition is free
  • Qt vs addin (optional)

All Platforms

  • OpenGL 4.3 - Mac is not a supported compilation platform since it has deprecated OpenGL
  • Qt 5.14.1 or newer
  • Noesis Gui 3.0.12
    For using Noesis in a local development build, you need to get a trial license.
  • Steam SDK
  • SFML 2.5.1
  • CMake 3.16 or newer

Build

cp -r "<EXISTING_INGOMIA_INSTALLATION>/content/tilesheet" content/

cmake -S . -B "<BUILD_DIR>" \
-DQt5_DIR="<QTINSTALLDIR>/<ARCH>/lib/cmake/Qt5" \
-DSTEAM_SDK_ROOT="<STEAMSDKDIR>/sdk" \
-DNOESIS_ROOT="<NOESISDIR>" \
-DNOESIS_LICENSE_NAME="<NOESIS_TRIAL_LICENSE_NAME>" \
-DNOESIS_LICENSE_KEY="<NOESIS_TRIAL_LICENSE_KEY>"
-DSFML_DIR="<SFMLDIR>/lib/cmake/SFML"

If no errors have occured, proceed by building the project with the chosen build system or open the generated project in an IDE of your choice.

cmake --build "<BUILD_DIR>"

Building the documentation

Documentation building scripts are in the docs/ directory. To rebuild documentation you will need:

  • Python 3.9
  • Pipenv
  • Tilesheets from an existing installation (in the content/tilesheet directory, as when building the game)

From the docs/ directory, run:

pipenv install
pipenv run ./generate.py

Output is generated in docs/html. You can specify a different output by passing --output path/to/dir to the generation script.

Generation will fail when the output directory exists. Use the --overwrite option in that case, but be warned that it will wipe the output directory completely.

Forks on Github

When forking the project on Github, you should add NOESIS_LICENSE_KEY and NOESIS_LICENSE_NAME as secrets in your repositories configuration under Settings/Secrets. If not provided, CI builds will fail for your fork.

Ingnomia comes with automatic builds via GitHub Actions, triggered on push to repository. As long as you have forked Ingnomia as a public repository, these are expected to be free-of-charge for your GitHub account.

Contribution guidelines

Help with Ignomia is always welcome.

Making suggestions

We love to hear about your ideas on this game! Please head straight to our Discord server and discuss them in the #suggestions channel. You might see them realized at some point.

Please don't open tickets for suggestions on your own. That is reserved for already planed features.

Reporting bugs

Even if you can't contribute in code, testing and reporting bugs is just as important to us. If you find something which doesn't behave right, or even crashes, feel free to open a ticket in the bugtracker.

Please include only one bug per ticket, with a precise step-by-step instruction how to trigger, and search for open tickets on the same subject first.

If you prefer, you may also try to reproduce bugs reported by other users. The more precise informations on a bug are, the higher the chance it can be fixed.

Code contributions

If you know any of C++ or XAML you can help right away! Feel free to check for open bugs, and hop over to our Discord channel to get you sorted in.

Please provide your contributions in the form of a pull request, rebased onto the current head of development.

License

The contents of this repository are licensed under GNU AFFERO GENERAL PUBLIC LICENSE Version 3. All contributions must adhere to the terms and conditions of this license. By submitting a pull request, you attest that you own the necessary rights on the code and you will abide to the AGPL3 license.

Who do I talk to?

Hop over to our Discord server or open a ticket please.

About

License:GNU Affero General Public License v3.0


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Language:C++ 97.6%Language:GLSL 1.3%Language:CMake 0.5%Language:C# 0.3%Language:C 0.3%