Error compiling shaders
amorenoher opened this issue · comments
Alex Moreno commented
Around line 416, where the NEW_GLSL defined is added to the default source code of the shaders, there is a NEWLINE missing and the shader compiler fails. Adding !\n" at the end fixes the problem
vert.addSource({"#define NEW_GLSL\n"});
frag.addSource({"#define NEW_GLSL\n"});
Cheers,
Alex
Tomáš Skřivan commented
Thanks, fixed!