Lev Panov's starred repositories
UnitySimpleRaytracing
Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing
GroundKontrol
Tune your Unity game's constants using a Korg MIDI controller
nuitrack-sdk
Nuitrack™ is a 3D tracking middleware developed by 3DiVi Inc.
Grounded-Segment-Anything
Grounded SAM: Marrying Grounding DINO with Segment Anything & Stable Diffusion & Recognize Anything - Automatically Detect , Segment and Generate Anything
IconFontCppHeaders
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.
MathAnimation
A simple C++/OpenGL application to create quick and dirty mathematically accurate animations
qnanopainter
Library for implementing OpenGL accelerated Qt (Quick) C++ UI components.
unity-gpu-texture-resize
A method that allows for fast GPU resizing in the Unity Engine.
ConvectionKernels
Fast, high-quality texture compression library for many formats
GPURealTimeBC6H
Real-time BC6H compression on GPU
intel-one-mono
Intel One Mono font repository
LookingGlass
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
zlib-win-build
zlib Windows build with Visual Studio.
ofxMIOFlowGLSL
Optical Flow GPU Version - based upon Andrew Benson's solution
bgslibrary-examples-cpp
BGS Library Example Projects
swl-variant
high performance C++20 implementation of std::variant
QuickQanava
:link: C++17 network / graph visualization library - Qt6 / QML node editor.
earcut.hpp
Fast, header-only polygon triangulation
bc7e-on-gpu
An attempt to port BC7E texture compressor to a GPU compute shader