LeannAlexandra / virtualController

udev virtual controller that is registered system-wide, and controllable via code (for ai projects) or Command line

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VirtualController || AIPlayerController

The virtual controller is created as a system wide input device [currently only in my linux environment] that can be used like an api to control certain elements of movement or in games. currently it is kind of like a macro player but for a gaming controller.

How to use

The main file shows you what you need to do in shorthand The Makefile is an overengineered masterpiece that will compile anything you put into the /src & /include folders.

Use Case:

  • You have an idea for an ai to play a game! - now you can let controll it with code.
  • You just want to enjoy a relaxing cup of coffee but you don't want to mess up your shiny hunting expedition, plus you're a purist and no cheat code || genned pokemon will cut it* - and this can do exactly that. (I'm working on that project btw)

*well if this is you, you are probably playing the OG game on the OG console.

Reach Out

if you need help to implement or use this code.

About

udev virtual controller that is registered system-wide, and controllable via code (for ai projects) or Command line


Languages

Language:C++ 66.7%Language:C 23.0%Language:Makefile 6.2%Language:Python 4.1%