laycnc's starred repositories

Dependencies

A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.

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code

Game Programming in C++ Code

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UECompileTimesVisualizer

Debug compile times in Unreal Engine & MSVC projects

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wpf

WPF is a .NET Core UI framework for building Windows desktop applications.

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WindowsHModular

A modular Windows.h Header. Licensed under Public Domain & MIT.

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MahApps.Metro

A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.

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Dragablz

Dragable and tearable tab control for WPF

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u4pak

unpack, pack, list, check and mount Unreal Engine 4 .pak archives

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mono_internal_call_perf_test

Attempting to find the most performant method of invoking C++ code from CIL, for game scripting with Mono.

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GSL

Guidelines Support Library

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glTF-DXViewer

Sample to show import and DirectX rendering for glTF files

Language:C++License:MITStargazers:155Issues:0Issues:0

two

c++ toolkit for rapid development of live graphical apps and games

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jrtti

C++ class template library providing rtti-reflection capabilities. Gives reflection abstraction access for standard and custom C++ types and classes. Exposes class members at run time, wich can be accessed by name. Object serialization and deserialization and annotations.

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ponder

C++ reflection library with Lua binding, and JSON and XML serialisation.

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include-what-you-use-cl

include-what-you-use visual studio platform toolset

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bsf

Modern C++14 library for the development of real-time graphical applications

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cling

The cling C++ interpreter

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cpgf

cpgf library

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urho3d

Game engine

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will

WinAPI Wrapper Library

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vcpkg

C++ Library Manager for Windows, Linux, and MacOS

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cute_headers

Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games

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single_file_libs

List of single-file C/C++ libraries.

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vs-cryengine-mono-debugger

Sample showing how to use the Visual Studio Mono Debugger for your own Mono-based project types

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EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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LRDB

Lua Remote DeBugger

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RelaxVersioner

Git tag/branch based, full-automatic version generator for .NET.

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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coreclr

CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.

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