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This plugin adds templates for new plugins.
We have prepared a collection of code that is often written each time a plugin is created.
The MinimalAsset
template creates the following elements.
- Creation of a game runtime module
- Creation of an editor module
- Creation of an asset object (the thing with the plugin name)
- Support creation from the content browser
- Creating
FAssetTypeActions
.
You can define asset colors, context menus, etc. - Create
Factory
asset
Create code to control the logic when creating an asset.
The MinimalAssetEditor
template is created based on the MinimalAsset
template with the following elements added.
Commands
for the editor.- Minimal code to create a dedicated editor that extends
FWorkflowCentricApplication
.
The MinimalGraph
template provides minimal graph creation functionality based on BehaviorTree
related code.
- UndoRedo
- Basic context menu
- Automatic placement of classes inheriting from
UPLUGIN_NAMENode
usingFGraphNodeClassHelper
.
In the MinimalMovieScene
template, the code for the minimum configuration of tracks + track editor used in the sequencer
- Sequencer tracks
- Track section
The MinimalSceneViewportEditor
template provides the minimal configuration for a viewport
- Viewport
- Viewport Settings