lan yu's repositories

QLive2d

Cubism live2d rewritten in Qt. (This repo contains copyrighted materials)

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2020-ZJUCG-Final-Project

Group Member: KeyueXu, SijieHu, YuchengJin, JunxinQiao, ZhaoxiangQin, HanYang

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Alive

Open source desk pet software that supports Live2d and MMD models. 支持 Live2d 和 MMD 模型的开源桌宠软件。

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bongocat-osu

An osu! Bongo Cat overlay

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CarbonRender

A real-time rendering engine based on C++ and OpenGL

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DeskFairy

A desktop pet based on Qt & Live2D

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dtk

Development Toolkit used by deepin family Apps.

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dtkcore

Deepin Toolkit, core module

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dtkgui

Deepin Toolkit, gui module for DDE look and feel

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dtkwidget

Deepin Toolkit, widget module for DDE look and feel

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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irrSky

realtime volumetric clouds based on irrlicht

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live2d-moc3

live2d, 适用于加载新版moc3游戏角色模型, 如碧蓝航线等。附带使用例子,有问题欢迎交流!

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MiniMineCraft

基于C++和OpenGL实现的模仿我的世界的图形学小Demo。实现了包括地形自动生成,方块消除和放置功能。

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OpenGL-Renderer

Modern OpenGL renderer written in C++17

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OpenGLWithQt-Tutorial

A Qt and OpenGL tutorial showing how to use OpenGL within Qt Widgets applications (including input handling and render-on-demand)

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openssl

TLS/SSL and crypto library

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qt5integration

Qt platform theme integration plugins for DDE.

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realtime-volumetric-cloudscapes

Implement the Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7

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saba

OpenGL Viewer (OBJ PMD PMX)

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Smoothly

基于irrlicht的多人第一人称即时战术沙盒生存游戏

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TaoQuick

a cool QtQuick/qml component library and demo(一套酷炫的QtQuick/Qml基础库和示例)

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TileableVolumeNoise

Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.

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TTKMusicplayer

TTKMusicPlayer that imitation Kugou music, the music player uses of qmmp core library based on Qt for windows and linux.(支持网易云音乐、QQ音乐、虾米音乐、酷我音乐、酷狗音乐、百度音乐等等)

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VolumetricClouds

Sandbox to play around, explore and learn about volumetric clouds

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webrtc

A reference gradle project that let you explore WebRTC Android in Android Studio.

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