langyo / ThreeNodes.js

vvvv "clone" in javascript/webgl

Home Page:http://idflood.github.com/ThreeNodes.js/

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ThreeNodes.js

experimental

screenshot_version_0.1.0

Experimental

This is an experiment to make something like "vvvv" in javascript, html and webgl.

Live demo: http://idflood.github.com/ThreeNodes.js/

Key principles

  • modular
  • creating a custom "node" must be as easy as possible
  • should be possible to switch interface for live performance (selection of buttons/toggle)

Some ideas

  • Field array input could have multiple input connections.
  • local timelines ?
  • automatic layout of node graph
  • grouping (multiple nodes in one, possibility to have multiple instances)
  • ability to take a group, ungroup it, make some changes an regroup it so there are 2 slightly different group definitions (and maybe easier workflow, like 'make this a new group definition')
  • some kind of library panel like in flash to manage images/fonts/groups...
  • preloader (+preloader node so the preloader can be customized)
  • maybe add processingjs.org as an alternative to three.js
  • sound nodes (Audiolet for instance)
  • server with possibility to login, save (public/private), browse, fork, +1, ... (a bit like audiotools)
  • when server + grouping are completed, ability to share custom group of nodes (tags, public repository, ...)
  • script nodes (js). Create input/outputs from parsing js vars or simply define a standard way of doing it, 1 return, inputs injected in an array. Be careful when sharing if there is a server with login...
  • glsl nodes (vert/frag)
  • make threenodes.js compatible with other programs (load/export vvvv file (or vvvv.js), meemoo, ...)
  • publish to chrome webstore
  • use most chrome apps features (offline, chromeless renderer, ...)
  • use google drive api (save, load, simultaneous collaboration, ...)
  • more three.js (and other) nodes...
  • native app based on chrome like adobe/brackets with "permissive" settings to easily allow image loading (CORS), ...
  • soundcloud node (or simply a way to put an url in the SoundInput node)
  • flickr image node when they allow CORS, google drive, freesound.org, archive.org, ...
  • possibility to enable/disable plugins so the nodes list is not filled with unnecessary things
  • search in workspace nodes (quickly find a named node, search all 'time' inputs for instance, ...)
  • drag and drop image/movies from desktop to threenodes
  • "MIDI" timeline when sound generation is added (tempo, ...)
  • music and sound start/finish/volume/... should be possible to handle in node and in timeline if needed (like after effects)
  • curves in timeline like after effect
  • websocket node with example of server/client in flash/processing/java/scala or other
  • ability to run an instance of a saved workspace from command line (send email alert when some inputs have a certain value for instance)
  • csv, xml, ... node parser (and possibly d3.js renderer, or others)
  • MidiFileInput (and similar) when sound generation is done
  • directly select/move/rotate/scale objects in the renderer like any 3d software (and selecting an object3d (or subclass) node should display a x/y/z axis in renderer window to allow move/rotate/scale)
  • gui button/knob/slider/textfield/bang/toggle/select/... nodes
  • key shortcuts + possibility to assign custom key bindings on toggle buttons, ... ?
  • more flexible webgl renderer (image in node or fixed in corner)
  • procedural texture (layers with multiply/add/color..., canvas image, effects, ...)
  • more UI fun inspired by what other programs do (but stay in 2D and keep performance a priority)
  • make it easy to add a theme (+ add a white version, and make the dark one nicer)
  • record values while playing like it is done in music applications (automation)
  • when sound synthesis is done, add drum machine, sequencer, reverb, ... nodes
  • ability to change layout mode (vertical/horizontal/smaller nodes expanded on hover/...)
  • menu to automatically arrange nodes (spring based solution or other)
  • nice user & dev documentation
  • export sequence of png (or video if possible) like a render in ae (time start/end, fps, resolution, ...)
  • better "flow" highlight (when a node is selected, make the inputs and outputs nodes more visible (maybe optional))
  • display some attribute directly in the node (sliders/textfields/..., add a checkbox in the attribute editor to enable this)
  • display scaled down subchilds of nodes inside a group node. Seeing the global workspace it should be possible to have an insight of the complexity of different group nodes (maybe optional)
  • different color of bullet for each field types (or more general classifications like number, string, vectors and others)
  • when dragging from one field to another, highlight only real possible connections (not all inputs like it is now, but based on field type)
  • ...

Development setup

This will automatically compile coffescript files to javascript, sass to css and haml to html.

  1. install node.js 0.8.x or later (http://nodejs.org/)
  2. install compass (http://compass-style.org/install/)
  3. install grunt (http://gruntjs.com/getting-started#installing-the-cli)
  4. cd in ThreeNodes
  5. npm install -d

Build / Deploy

  1. cd in ThreeNodes
  2. grunt build

Known limitations

Howto create a simple scene

First, create a webglrenderer node. Then add a scene and connect it to the "scene" of the webgl node. On the scene children you would connect a "merge" and to it a mesh. With that there should be a red cube showing in the renderer window.

About

vvvv "clone" in javascript/webgl

http://idflood.github.com/ThreeNodes.js/

License:Other


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Language:JavaScript 88.7%Language:CoffeeScript 6.9%Language:CSS 2.6%Language:HTML 0.9%Language:Processing 0.5%Language:Java 0.3%Language:Shell 0.0%Language:Ruby 0.0%