kyle-emmerich / blueshift-engine

High performance C++ game engine in early development

Home Page:https://noxastra.com/engine

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Core Shader library

kyle-emmerich opened this issue · comments

In order to provide photorealistic rendering in Blueshift, an extensive shader library is in order. It should provide things like functions to produce realistic lighting on a surface or process reflection data.

  • Cook-Torrance BRDF
  • Post-processing effect tools

Closing this, sort of redundant.