kvark / blade

Sharp and simple graphics library

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Blade on iPadOS / VisionOS?

clarkezone opened this issue · comments

Blade clearly already supports MacOS via Metal, is it currently supported on iOS specifically iPad?

I haven't tested it on iOS yet, but there should be minimal, if any, changes needed.
This is based on the experience we had with wgpu.

Note that, in terms of window system integration, there is already support -

#[cfg(target_os = "ios")]
raw_window_handle::RawWindowHandle::UiKit(handle) => {
Surface::from_view(handle.ui_view as *mut _)

If you try it out, I'm curious to see how it goes!