kvark / blade

Sharp and simple graphics library

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[meta] Portable Ray Tracing

kvark opened this issue · comments

Stage I: #7

Stage II:

  • metal-rs expose Metal-2 APIs to RT - gfx-rs/metal-rs#256
  • naga MSL support for ray queries
  • Metal support for acceleration structures and RT pipelines
  • Make RT examples portable

Stage III:

  • Support for RT pipelines in Vulkan and Metal-3
  • Add naga support for RT shader stages
  • Example