inact1v1ty / Compute-shader-particles

Using Unity's compute shaders to have fun with particles

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Compute shader particles

Using Unity's compute shaders to have fun with particles

NVIDIA GeForce GTX 770 holds 8 million particles with 40+ FPS, but I reduced them to 1 million for video.

Watch the video!

Some magic

Small easter egg in file comments

About

Using Unity's compute shaders to have fun with particles


Languages

Language:C# 53.3%Language:ShaderLab 46.7%