OpenGL 3D implementation of a dining room.
Course Assignment for IS F311- Computer Graphics @ BITS Pilani, Hyderabad Campus.
- To understand OpenGL Transformations, 3D viewing Pipeline and matrix stack operations.
- Incorporating objects made in 3D Modelling software such as Blender.
- Implementing camera functions such as pan ,zoom, pitch, yaw and roll to interact with the scene.
- The project is tested on Linux and built in C++ using the following libraries:
GL
GLUT
GLEW
GLM
CMake
- To build :
g++ *.cpp *.h -lGL -lglut -lGLU
- Run the output executable :
./a.out
Control | Action |
---|---|
W, S, A, D, ↑, ↓ | front, back, left, right, up and down respectively |
[ | Roll anticlockwise |
] | Roll clockwise |
R | Reset camera |
Left click and drag | Pan the scene |
Scroll mouse | Zoom |
Q | Quit |
- Lag in camera movements while rendering.
- Choosing an appropriate lighting model for the scene.
- Flickering of scene during camera movements.
- Jaggedness in Glut objects.
- Parsing obj files from Blender to load models.