Kromian's repositories
Flowise
Drag & drop UI to build your customized LLM flow using LangchainJS
tribe
No code tool to rapidly build and coordinate multi-agent teams
storm
An LLM-powered knowledge curation system that researches a topic and generates a full-length report with citations.
bark
🔊 Text-Prompted Generative Audio Model
trip_planner_agent_UI
CrewAI agents that can plan your vacation.
Perplexica
Perplexica is an AI-powered search engine. It is an Open source alternative to Perplexity AI
Verba
Retrieval Augmented Generation (RAG) chatbot powered by Weaviate
maestro
A framework for Claude Opus to intelligently orchestrate subagents.
Fooocus
Focus on prompting and generating
easy-local-rag
SuperEasy 100% Local RAG with Ollama + Email RAG
supersplat
3D Gaussian Splat Editor
autogen
Enable Next-Gen Large Language Model Applications. Join our Discord: https://discord.gg/pAbnFJrkgZ
01
The open-source language model computer
gpt-researcher
GPT based autonomous agent that does online comprehensive research on any given topic
phidata
Build AI Assistants with memory, knowledge and tools.
open-interpreter
A natural language interface for computers
open-webui
User-friendly WebUI for LLMs (Formerly Ollama WebUI)
crewai_linkedin_post
Using CrewAI to create a LinkedIn post about Llama 3
ollama_pdf_rag
A demo Jupyter Notebook showcasing a simple local RAG (Retrieval Augmented Generation) pipeline to chat with your PDFs.
bidirectional_streaming_ai_voice
Python scripts to handle a two way voice conversation with Anthropic Claude, using ElevenLabs, Faster-Whisper, and Pygame.
ollama_streamlit_demos
Streamlit UI for Ollama that has support for vision and chat models
crewai-instagram-example
Example inspired by @joaomdmoura sample project
crewAI
Framework for orchestrating role-playing, autonomous AI agents. By fostering collaborative intelligence, CrewAI empowers agents to work together seamlessly, tackling complex tasks.
civic-agentcy
Public policy multi-agent research with CrewAI
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"