How to improve the performance of physical scenes?
syzdev opened this issue · comments
syzdev commented
My goal is to use ammo.js build a slightly larger physical scene: about 10000 boxes. (Maybe not so much, but the more the better)
But it's obvious that Browsers can't afford it.
So I want to ask you for help:
- Are there any ways to optimize performance in ammo.js?
- Are there any ways to optimize performance in three.js for ammo.js?
- What other suggestions do you have for building large physical scenes?
Thank you in advance. : )
Andrew Ryan Carpenter commented
Uh, I think browsers should definitely be able to handle 10k boxes. Do you have some sort of way to showcase your problem online? I'd be happy to take a quick look if you want.