Offsets of fields same
geokar2006 opened this issue · comments
I make dump of UE4.19 game with --sdkw. I need to change bCheatFlying, but his offset is same with some fields. ByteMask and FieldMask different. This is bug of dump or I can use ByteMask and FieldMask?
bool bIgnoreClientMovementErrorChecksAndCorrection;//(ByteOffset: 0, ByteMask: 1, FieldMask: 1)[Offset: 0x3dc , Size: 1] bool bNotifyApex;//(ByteOffset: 0, ByteMask: 2, FieldMask: 2)[Offset: 0x3dc , Size: 1] bool bCheatFlying;//(ByteOffset: 0, ByteMask: 4, FieldMask: 4)[Offset: 0x3dc , Size: 1] bool bWantsToCrouch;//(ByteOffset: 0, ByteMask: 8, FieldMask: 8)[Offset: 0x3dc , Size: 1] bool bCrouchMaintainsBaseLocation;//(ByteOffset: 0, ByteMask: 16, FieldMask: 16)[Offset: 0x3dc , Size: 1] bool bIgnoreBaseRotation;//(ByteOffset: 0, ByteMask: 32, FieldMask: 32)[Offset: 0x3dc , Size: 1] bool bFastAttachedMove;//(ByteOffset: 0, ByteMask: 64, FieldMask: 64)[Offset: 0x3dc , Size: 1] bool bAlwaysCheckFloor;//(ByteOffset: 0, ByteMask: 128, FieldMask: 128)[Offset: 0x3dc , Size: 1]
Ya many times the offsets are same but u need to use the same. Like u cant write to a dword value in float or vice versam..... due to size keeping that in mind u can edit values even if those are same as others
This is Bit Masking, you can google about that concept and can read or write to specific value.
This is Bit Masking, you can google about that concept and can read or write to specific value.
Thanks, I'll try.