Kovacs-3d's repositories
Animation-Texture-Baker
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
foliage-wind
Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.
GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
Markup-Attributes
A Unity Editor extension for customizing inspector layout with attributes.
MeshDecal
A simple mesh decal component for Unity
Microsoft-Rocketbox
Microsoft Rocketbox is now available with MIT license! The library of 115 rigged avatars offers flexibility, enabling the easy use of facial animations across characters and the mixing and matching of texture elements.
Piranha
A very simple tool to make rigidbodies swarm a mesh in Unity.
ProjectKaya
Project Kaya for mobile game platform
RaycastVisualization
This asset allows users to view raycasts as the user fires them.
ShaderGraphVariables
Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
Skinned-Mesh-Armature-Remapper
A Unity Editor utility that can transfer skinned mesh renderers from one armature to another.
SkinnedMeshDecals
An example of rendering decals on SkinnedMesh Renderers in Unity.
TwistBoneBehaviour
Twist Bone Sample for Unity
unity-shadergraph-animationcurves
Allows using AnimationCurves in a Unity ShaderGraph.
UnityJigglePhysics
A unity addon for adding stretchy bouncy physics to bones and meshes.
UnityPenetrationTech
A gpu-based deformation system for mapping penetrators along orifice paths.