Nick Kouvalias's starred repositories
stable-diffusion
A latent text-to-image diffusion model
WebRTC-Experiment
WebRTC, WebRTC and WebRTC. Everything here is all about WebRTC!!
helm-dashboard
The missing UI for Helm - visualize your releases
MagicOnion
Unified Realtime/API framework for .NET platform and Unity.
superpowers-core
:octopus: Superpowers — Extensible HTML5 app for real-time collaborative projects
com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
aave-protocol
Aave Protocol Version 1.0 - Decentralized Lending Pools
gazebo-classic
Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
dotnet-content-creators
⚡A list of .NET content creators
unity-design-patterns
Examples of programming design patterns in Unity C#
cloud-design-patterns
Sample implementations for cloud design patterns found in the Azure Architecture Center.
awesome-machine-learning-startups-berlin
🤖 A curated list of machine learning & artificial intelligence startups in Berlin (Germany)
learn-solidity-with-examples
A repo full of smart contracts written in solidity
Design-Patterns-in-Unity-Example
I translated (most of) Derek Banas Video Tutorial Series on Design Patterns to C# in Unity and this is an Example Project only to show, learn and test the different Patterns
prompt-extend
extending stable diffusion prompts with suitable style cues using text generation
Dapper-Tools
Repo for code that I can easily reuse across multiple Unity projects.
RESTful-Unity
RESTful-Unity aims to provides a simple RESTful HTTP server for Unity3d.
Unity-MMO-Framework
This is a Client/Server architecture based on TCP/UDP Sockets to be used in videogames
matchminer
MatchMiner: An open source computational platform for matching genomic profiles to precision cancer medicine clinical trials
com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.