kjunsong's repositories
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
SDL
Simple Directmedia Layer
GoldRetriever
Create and host retrieval plugins for ChatGPT in one click
Vulkan
Examples and demos for the new Vulkan API
INSTA
INSTA - Instant Volumetric Head Avatars [CVPR2023]
glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
mitsuba
Mitsuba renderer main repository
OneEuroFilter
Simple Python and Julia implementations of the 1€ Filter. The codes can be used as a pseudocode for implementing the algorithm in other languages.
nerf2mesh
Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement
opengl-tutorials
Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
Walnut
Walnut is a simple application framework for Vulkan and Dear ImGui apps
nerfacc
A General NeRF Acceleration Toolbox in PyTorch.
jax
Composable transformations of Python+NumPy programs: differentiate, vectorize, JIT to GPU/TPU, and more
NeRF-OSR-light
NeRF for Outdoor Scene Relighting [ECCV 2022]
stable-dreamfusion
A pytorch implementation of text-to-3D dreamfusion, powered by stable diffusion.
XbsjEarthUI
XbsjEarthUI是基于Cesium和EarthSDK的三维GIS/BIM的UI模板,可以基于此定制自己的三维App
cesium
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
Ha-NeRF
Ha-NeRF (Hallucinated Neural Radiance Fields in the Wild) using pytorch.
multinerf
A Code Release for Mip-NeRF 360, Ref-NeRF, and RawNeRF
dreamfields-3D
A colab friendly toolkit to generate 3D mesh model / video / nerf instance / multiview images of colourful 3D objects by text and image prompts input, based on dreamfields.
RayTracing
YouTube ray tracing series
Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
volrend
PlenOctree Volume Rendering (supports CUDA & fragment shader backends)
thegibook
《全局光照技术:从离线到实时渲染》
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
fourier-feature-networks
Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains
nerf_pl
NeRF (Neural Radiance Fields) and NeRF in the Wild using pytorch-lightning
MobileNeRF-Unity-Viewer
An unofficial Unity port of the MobileNeRF viewer