Kirkice

Kirkice

Geek Repo

Company:Perfect World

Location:Shanghai

Home Page:https://www.zhihu.com/people/kirk-54-38

Twitter:@zhuhan04952879

Github PK Tool:Github PK Tool

Kirkice's starred repositories

bevy

A refreshingly simple data-driven game engine built in Rust

Language:RustLicense:Apache-2.0Stargazers:35397Issues:294Issues:5484

Coursera-ML-AndrewNg-Notes

吴恩达老师的机器学习课程个人笔记

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Language:C++License:Apache-2.0Stargazers:17679Issues:378Issues:2255

renderdoc

RenderDoc is a stand-alone graphics debugging tool.

koro1FileHeader

VSCode插件:自动生成,自动更新VSCode文件头部注释, 自动生成函数注释并支持提取函数参数,支持所有主流语言,文档齐全,使用简单,配置灵活方便,持续维护多年。

Language:JavaScriptLicense:MITStargazers:5589Issues:34Issues:581

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

Language:GLSLLicense:Apache-2.0Stargazers:2030Issues:88Issues:1121

biliTickerBuy

b站 会员购 抢票 漫展 脚本 bilibili 图形化 纯接口 验证码预演练习

Language:PythonLicense:MITStargazers:812Issues:8Issues:123

TrueTrace-Unity-Pathtracer

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

Language:C#License:MITStargazers:638Issues:14Issues:14

SSGI-URP

Screen Space Global Illumination for Unity Universal Render Pipeline

Language:ShaderLabLicense:MITStargazers:368Issues:19Issues:0

ContactShadows

Experimental implementation of contact shadows for Unity.

SRPLearn

Unity可编程渲染管线造轮子项目

OptiX_Apps

Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK

Language:C++License:NOASSERTIONStargazers:277Issues:18Issues:12

3dsMax-Python-HowTos

3ds Max python samples

Language:PythonLicense:MITStargazers:222Issues:24Issues:11

renderdoc2fbx

renderdoc python extension for exporting FBX file

Language:PythonLicense:MITStargazers:209Issues:7Issues:13

BRDFGenerator

BRDF LUT generation for PBR Pipelines

Language:HTMLLicense:MITStargazers:143Issues:5Issues:0

NoiseBall6

Unity sample project: Direct mesh data access from compute shaders

d3d11-wrapper

Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.

Language:C++License:GPL-3.0Stargazers:73Issues:7Issues:3

Dual-Kawase-Blur-Demo

URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.

Language:C#License:MITStargazers:71Issues:2Issues:0

ScrollingStaticShadowmap

1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制

CgFX-Shader-Compilation

Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.

Language:ShaderLabStargazers:58Issues:3Issues:0

CustomRayTracing

Path Tracing with Unity RayTracing Shader

Language:C#License:MITStargazers:42Issues:1Issues:2

RTXGI-DDGI-URP

RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)

Language:C#Stargazers:39Issues:1Issues:0
Language:ShaderLabStargazers:28Issues:1Issues:0
Language:PythonLicense:MITStargazers:24Issues:4Issues:0

Unity-Human-Skin-Shader-PC

A realistic & physically based human skin shader

Language:C#Stargazers:23Issues:4Issues:0

GLSLTestbed

A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.

Language:C++Stargazers:15Issues:0Issues:0

CelShadingNote

CelShadingNote

Language:C#License:MITStargazers:1Issues:2Issues:0