King's repositories

gitignore

A collection of useful .gitignore templates

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minresQLP

c++ version

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opencv3.3.0-x86-vs2015

opencv3.3.0 x86 lib in vs2015

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adversarial

Code and hyperparameters for the paper "Generative Adversarial Networks"

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VR-based-on-Unity

a small VR game

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ball-raycasting

ball raycasting based on GPU

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Interval-ScanLine-Zbuffer

区间扫描线Zbuffer算法的实现 图形学

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pcl

Point Cloud Library (PCL)

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pix2pix-tensorflow

Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/

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rangecoder

a fast range coder in C++, using SSE

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style-transfer

An implementation of "A Neural Algorithm of Artistic Style" by L. Gatys, A. Ecker, and M. Bethge. http://arxiv.org/abs/1508.06576.

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thrust

Thrust is a parallel algorithms library which resembles the C++ Standard Template Library (STL).

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gan-heightmaps

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA.

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electronic-wechat

:speech_balloon: A better WeChat on macOS and Linux. Built with Electron by Zhongyi Tong.

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vlc

VLC media player - All pull requests are ignored, please follow https://wiki.videolan.org/Sending_Patches_VLC/

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easyloggingpp

Single header C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.

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live555

live555 successful use in vs2015

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SoftRender

A Soft Render implements rasterization.

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OCR

图片识别字符

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Game2048

A android game 2048

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OpenCTM

OpenCTM is a file format, a software library and a tool set for compression of 3D triangle meshes. The geometry is compressed to a fraction of comparable file formats (3DS, STL, COLLADA...), and the format is accessible through a simple, portable API

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