King's repositories
gitignore
A collection of useful .gitignore templates
opencv3.3.0-x86-vs2015
opencv3.3.0 x86 lib in vs2015
adversarial
Code and hyperparameters for the paper "Generative Adversarial Networks"
VR-based-on-Unity
a small VR game
ball-raycasting
ball raycasting based on GPU
Interval-ScanLine-Zbuffer
区间扫描线Zbuffer算法的实现 图形学
Sweeping-based-on-Euler
CAD modeling
pcl
Point Cloud Library (PCL)
pix2pix-tensorflow
Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/
rangecoder
a fast range coder in C++, using SSE
style-transfer
An implementation of "A Neural Algorithm of Artistic Style" by L. Gatys, A. Ecker, and M. Bethge. http://arxiv.org/abs/1508.06576.
thrust
Thrust is a parallel algorithms library which resembles the C++ Standard Template Library (STL).
gan-heightmaps
Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA.
electronic-wechat
:speech_balloon: A better WeChat on macOS and Linux. Built with Electron by Zhongyi Tong.
vlc
VLC media player - All pull requests are ignored, please follow https://wiki.videolan.org/Sending_Patches_VLC/
easyloggingpp
Single header C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.
live555
live555 successful use in vs2015
SoftRender
A Soft Render implements rasterization.
OCR
图片识别字符
Game2048
A android game 2048
OpenCTM
OpenCTM is a file format, a software library and a tool set for compression of 3D triangle meshes. The geometry is compressed to a fraction of comparable file formats (3DS, STL, COLLADA...), and the format is accessible through a simple, portable API