kimsama / Unity-QuickSheet

Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

Home Page:http://kimsama.github.io/Unity-QuickSheet

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Support for Excelfile placed under StreamingAssets folder

pravinyadav opened this issue · comments

I want to place Excel file under StreaamingAssets folder so that after creating exe I can edit the excel file from outside and live link will be established between dta and Unity objects.
I have successfully generated import settings But the moment I re-import it is generating blank scripted asset and throws following error
NullReferenceException
Sheet1AssetPostprocessor.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at Assets/CC_PravinYadav/Excel/Editor/Sheet1AssetPostProcessor.cs:42)

Hey,
Whaterver things inside of StreamingAssets folder will be included when Unity builds. So, putting inside of the folder violates the intend of Unity-QuickSheet. Unity-QuickSheet is for edit time, not for runtime.

For the null reference error, you've reported, Does that only happen when you put excel file onto StreamingAssets folder? If so, it won't be fixed.

Cheers,