Oryol
Experimental C++11 multi-platform 3D engine.
Platform | Build Status |
---|---|
OSX + Linux (OpenGL) | |
Windows (OpenGL + D3D11) |
Live Demos
http://floooh.github.io/oryol/
Public Service Announcements
- 24-Jun-2015: the D3D11 renderer should now be on feature parity with the GL renderer, only some small optimizations are missing. To give it a whirl (all samples should work, except the NanoVG demo):
> fips set config d3d11-win64-vs2015-release
> fips build
> fips run SimpleRenderTarget
There are also fips build-configs for VS2013, look in the fips-configs directory.
Read:
Clone
git clone https://github.com/floooh/oryol.git oryol
Build
Videos
- Coding a triangle from scratch OSX, Windows
- Building a standalone app
- Compiling and debugging in QtCreator and CLion