kimkulling / oryol

Experimental C++11 multi-platform 3D engine

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Oryol

Experimental C++11 multi-platform 3D engine.

Platform Build Status
OSX + Linux (OpenGL) Build Status
Windows (OpenGL + D3D11) Build status

Live Demos

http://floooh.github.io/oryol/

Public Service Announcements

  • 24-Jun-2015: the D3D11 renderer should now be on feature parity with the GL renderer, only some small optimizations are missing. To give it a whirl (all samples should work, except the NanoVG demo):
> fips set config d3d11-win64-vs2015-release
> fips build
> fips run SimpleRenderTarget

There are also fips build-configs for VS2013, look in the fips-configs directory.

Read:

Clone

git clone https://github.com/floooh/oryol.git oryol

Build

How to Build

Videos

Enjoy!

About

Experimental C++11 multi-platform 3D engine

License:MIT License


Languages

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