Question regarding texture array size
io7m opened this issue · comments
Hello!
I enjoyed reading your "Using Arrays of Textures in Vulkan Shaders" blog post. It cleared up a few things I'd been wondering about during my attempt to educate myself about Vulkan having only known OpenGL 3.3.
One thing I'm curious about: Do you happen to know what parts of the Vulkan spec might indicate sensible maximum values for the sizes of texture arrays? I'd like to size my arrays based on reported device capabilities.
To answer my own question years later: The relevant device limit is maxPerStageDescriptorSampledImages
, which is 8388606
on my AMD RADV NAVI10
workstation.
Sorry I missed this years ago, glad you found the answer though :)
No problem. I get enough GitHub notifications to miss a few dozen here and there. 😄