kgorking / ecs

A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.

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Add a 'frequency' system option.

kgorking opened this issue · comments

Allows systems to only be called maximum amount of times per second. Fx passing opts::interval<10>' to make_system` will result in the system only being updated after 100ms has passed.

Call it frequency instead? Makes more sense