Prevent char& and std::byte& in systems due to aliasing
kgorking opened this issue · comments
In c++ these two types can alias to all other types, which will negatively impact performance
This seems like a user issue.
A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.
kgorking opened this issue · comments
In c++ these two types can alias to all other types, which will negatively impact performance
This seems like a user issue.