If you need to save really large files bigger then the blob's size limitation or don't have enough RAM, then have a look at the more advanced StreamSaver.js that can save data directly to the hard drive asynchronously with the power of the new streams API. That will have support for progress, cancelation and knowing when it's done writing
FileSaver.js implements the saveAs()
FileSaver interface in browsers that do
not natively support it. There is a FileSaver.js demo that demonstrates saving
various media types.
FileSaver.js is the solution to saving files on the client-side, and is perfect for webapps that need to generate files, or for saving sensitive information that shouldn't be sent to an external server.
Looking for canvas.toBlob()
for saving canvases? Check out
canvas-toBlob.js for a cross-browser implementation.
Browser | Constructs as | Filenames | Max Blob Size | Dependencies |
---|---|---|---|---|
Firefox 20+ | Blob | Yes | 800 MiB | None |
Firefox < 20 | data: URI | No | n/a | Blob.js |
Chrome | Blob | Yes | 500 MiB | None |
Chrome for Android | Blob | Yes | 500 MiB | None |
Edge | Blob | Yes | ? | None |
IE 10+ | Blob | Yes | 600 MiB | None |
Opera 15+ | Blob | Yes | 500 MiB | None |
Opera < 15 | data: URI | No | n/a | Blob.js |
Safari 6.1+* | Blob | No | ? | None |
Safari < 6 | data: URI | No | n/a | Blob.js |
Safari 10.1+ | Blob | Yes | n/a | None |
Feature detection is possible:
try {
var isFileSaverSupported = !!new Blob;
} catch (e) {}
It is possible to save text files in IE < 10 without Flash-based polyfills.
See ChenWenBrian and koffsyrup's saveTextAs()
for more details.
Blobs may be opened instead of saved sometimes—you may have to direct your Safari users to manually
press ⌘+S to save the file after it is opened. Using the application/octet-stream
MIME type to force downloads can cause issues in Safari.
saveAs must be run within a user interaction event such as onTouchDown or onClick; setTimeout will prevent saveAs from triggering. Due to restrictions in iOS saveAs opens in a new window instead of downloading, if you want this fixed please tell Apple how this bug is affecting you.
FileSaver saveAs(Blob/File data, optional DOMString filename, optional Boolean disableAutoBOM)
Pass true
for disableAutoBOM
if you don't want FileSaver.js to automatically provide Unicode text encoding hints (see: byte order mark).
var FileSaver = require('file-saver');
var blob = new Blob(["Hello, world!"], {type: "text/plain;charset=utf-8"});
FileSaver.saveAs(blob, "hello world.txt");
var blob = new Blob(["Hello, world!"], {type: "text/plain;charset=utf-8"});
saveAs(blob, "hello world.txt");
The standard W3C File API Blob
interface is not available in all browsers.
Blob.js is a cross-browser Blob
implementation that solves this.
var canvas = document.getElementById("my-canvas"), ctx = canvas.getContext("2d");
// draw to canvas...
canvas.toBlob(function(blob) {
saveAs(blob, "pretty image.png");
});
Note: The standard HTML5 canvas.toBlob()
method is not available in all browsers.
canvas-toBlob.js is a cross-browser canvas.toBlob()
that polyfills this.
You can save a File constructor without specifying a filename. The File itself already contains a name, There is a hand full of ways to get a file instance (from storage, file input, new constructor) But if you still want to change the name, then you can change it in the 2nd argument
var file = new File(["Hello, world!"], "hello world.txt", {type: "text/plain;charset=utf-8"});
saveAs(file);
The FileSaver.js
distribution file is compiled with Uglify.js like so:
uglifyjs FileSaver.js --mangle --comments /@source/ > FileSaver.min.js
# or simply:
npm run build
Please make sure you build a production version before submitting a pull request.
npm install file-saver --save
bower install file-saver
Additionally, TypeScript definitions can be installed via:
npm install @types/file-saver --save-dev