ketoo / NoahGameFrame

A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

Home Page:https://github.com/ketoo/NoahGameFrame/wiki

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

does this wonderful framework support seemless big world like wow?

heijing-iw7 opened this issue · comments

As title, if this can support seemless world but not "puzzles", like wow, we will definitely use this with no doubt

Actually, as far as I know, nowadays no framwork supports endless world in game industry, most of the framworks support "endless world" with “ puzzles”.

Normally we talk about this feature on client area rather than backend area, the reasons is the backend can supports this feature with a loadbalance way.

NF now has loadbalance feature to support "endless world" by custom the loadbalance algorithm.