Kestrel Moon Studios (kestrelm)

kestrelm

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Company:Kestrel Moon Studios

Home Page:http://creature.kestrelmoon.com

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Kestrel Moon Studios's repositories

Creature_UE4

Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool

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Creature_WebGL

2D Skeletal Animation WebGL Runtimes for Creature ( PixiJS, PhaserJS, ThreeJS, BabylonJS, Cocos Creator )

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torch-ngp

A pytorch CUDA extension implementation of instant-ngp (sdf and nerf), with a GUI.

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badslam

Bundle Adjusted Direct RGB-D SLAM

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cNeRF

A concise C++ implementation of Neural Radiance Fields (NeRF) using LibTorch.

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colmap

COLMAP - Structure-from-Motion and Multi-View Stereo

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DPT

Dense Prediction Transformers

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Dynamic-Loading

Loading of a C++ class from a shared library (C++11)

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fluid-engine-dev

Fluid simulation engine for computer graphics applications

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fluids_v3

GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein

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GPUJPEG

JPEG encoder and decoder library and console application for NVIDIA GPUs from CESNET and SITOLA of Faculty of Informatics at Masaryk University.

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instant-nsr-pl

Neural Surface reconstruction based on Instant-NGP. Efficient and customizable boilerplate for your research projects. Train NeuS in 10min!

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mba

Scattered data interpolation with multilevel B-Splines

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MiDaS

Code for robust monocular depth estimation described in "Ranftl et. al., Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer, TPAMI 2020"

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Monocular-Depth-Estimation-Toolbox

Monocular Depth Estimation Toolbox based on MMSegmentation.

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mve

Multi-View Environment

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NeRFpp

Neural radiance fields(NeRF) c++ LibTorch implementation

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NeRFRenderCore

A render engine for NeRFs!

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Personalize-SAM

Personalize Segment Anything Model (SAM) with 1 shot in 10 seconds

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plenoxels-pytorch

A well-commented implementation of Plenoxels in PyTorch

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Simd

C++ image processing and machine learning library with using of SIMD: SSE, AVX, AVX-512 for x86/x64, VMX(Altivec) and VSX(Power7) for PowerPC, NEON for ARM.

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spherical-harmonics

Spherical harmonics library

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splatapult

A 3d gaussian splatting renderer in C++ and OpenGL

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stereo-visual-slam

A stereo visual SLAM system with featured-based VO and keyframe-based optimization.

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svox2

Plenoxels: Radiance Fields without Neural Networks, Code release WIP

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taichi-nerfs

Implementations of NeRF variants based on Taichi + PyTorch

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TCMonoDepth

Enforcing Temporal Consistency in Video Depth Estimation, ICCV-W 2021.

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TensoRF

[ECCV 2022] Tensorial Radiance Fields, a novel approach to model and reconstruct radiance fields

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tiny-cuda-nn

Lightning fast C++/CUDA neural network framework

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