keijiro / Pix2Pix

Real-time pix2pix implementation with Unity

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Output not as expected

aardappel opened this issue · comments

https://imgur.com/a/XeEXZJC

This is on Windows 10, Nvidia 1080 Ti.

Thanks for reporting the issue.

Are you trying the binary which I uploaded to the Released page? Or did you build it from the Unity project?

From releases.. don't have Unity installed.

Thanks. Then, could you provide output_log.txt file? It's located in C:\Users\(user name)\AppData\LocalLow\DefaultCompany\Pix2Pix. I'd like to look into the log file.

Initialize engine version: 2018.2.6f1 (c591d9a97a0b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
    Vendor:   
    VRAM:     11132 MB
    Driver:   23.21.13.8859
Begin MonoManager ReloadAssembly
- Completed reload, in  0.148 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.435532 ms
Setting up 6 worker threads for Enlighten.
  Thread -> id: 36b4 -> priority: 1 
  Thread -> id: 62c8 -> priority: 1 
  Thread -> id: 62a4 -> priority: 1 
  Thread -> id: 4e54 -> priority: 1 
  Thread -> id: 21f4 -> priority: 1 
  Thread -> id: 53c8 -> priority: 1 

Thanks. It seems to be initialized well, but the driver version looks like a little bit old. Could you try updating it?

That seems to have fixed it!