keijiro / KlakNDI

NDI® plugin for Unity

Home Page:https://ndi.video

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Setting up multiple NDI sender to use with multiple cameras

yaqqolerz opened this issue · comments

Hello there, i'm currently working on a project which is implementing multiple cameras that render different displays.

i'm trying to use multiple NDI Sender game objects which linked to different cameras, and only one NDI Sender that could be accessed in the Studio Monitor, is there any solution to this?

Thanks!

Are you using different names (GameObject names) for those cameras?

yes, i'm using different names for the gameobjects that i use for the NDI Sender
WhatsApp Image 2023-05-31 at 15 12 07

Then, you should be able to select them by name on Studio Monitor. Which one is available on Studio Monitor?

AMOGUS
Here are the details, so only the first NDI sender detected

Thanks for the clarification. Could you try changing the names (GameObject names and NDI Names) to something completely different ones, like Foobar vs Blahblah.

AMOGUS
I've changed both of the gameobject names and the NDI names, but it's still only detecting the first NDI sender

What happens when disabling (deactivating) that "OBJECT" ("AMOGUS")?
"ORANG" ("SUS") becomes accessible?

Nope, now only my screen and the remote connection is available
amogus2

It looks a bit strange situation to me. Could you try saving that project, close the Unity Editor and reopen the project? Is "SUS" still unavailable?