Setting up multiple NDI sender to use with multiple cameras
yaqqolerz opened this issue · comments
Hello there, i'm currently working on a project which is implementing multiple cameras that render different displays.
i'm trying to use multiple NDI Sender game objects which linked to different cameras, and only one NDI Sender that could be accessed in the Studio Monitor, is there any solution to this?
Thanks!
Are you using different names (GameObject names) for those cameras?
Then, you should be able to select them by name on Studio Monitor. Which one is available on Studio Monitor?
Thanks for the clarification. Could you try changing the names (GameObject names and NDI Names) to something completely different ones, like Foobar vs Blahblah.
What happens when disabling (deactivating) that "OBJECT" ("AMOGUS")?
"ORANG" ("SUS") becomes accessible?
It looks a bit strange situation to me. Could you try saving that project, close the Unity Editor and reopen the project? Is "SUS" still unavailable?