keijiro / KlakNDI

NDI® plugin for Unity

Home Page:https://ndi.video

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Build for WebGL when not using NDI?

JudahMantell opened this issue · comments

Yes, I know this plugin doesn't work with WebGL.

My problem is that when I try to build a different scene in my project for WebGL, I'm unable to do so because the Asmdef file does not allow that. It's a bit frustrating, so I was wondering if there was a way to allow building for WebGL, then just throw errors in the build, rather than before. Or is there a way to change this?

I don't have this problem for KlakSpout, even though that only works on Windows.

I fixed this by putting conditional compilation flags around the code that references KlakNDI, but it's a messy solution I'm not super happy with.

Any help would be appreciated!

Thanks for pointing it out. This should be addressed in future updates.