Konstantin Baladurin (kbaladurin)

kbaladurin

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dotnet

Konstantin Baladurin's repositories

arcade

Tools that provide common build infrastructure for multiple .NET Foundation projects.

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cocos-engine

Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.

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core-setup

Installer packages for the .NET Core runtime and libraries

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coreclr

This repo contains the .NET Core runtime, called CoreCLR, and the base library, called mscorlib. It includes the garbage collector, JIT compiler, base .NET data types and many low-level classes.

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corefx

This repo contains the .NET Core foundational libraries, called CoreFX. It includes classes for collections, file systems, console, XML, async and many others. We welcome contributions.

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corert

This repo contains CoreRT, a .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying .NET native compiler toolchain.

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dotnet-ci

Repository containing scripting for the dotnet-ci Jenkins instance.

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libunwind

libunwind official github repo

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llilc

This repo contains LLILC, an LLVM based compiler for .NET Core. It includes a set of cross-platform .NET code generation tools that enables compilation of MSIL byte code to LLVM supported platforms.

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mono

Mono open source ECMA CLI, C# and .NET implementation.

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squash

Compression abstraction library and utilities

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