kartikdutt18 / libav.js

This is a compilation of the libraries associated with handling audio and video in ffmpeg—libavformat, libavcodec, libavfilter, libavutil, libswresample, and libswscale—for emscripten, and thus the web.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

libav.js

This is a compilation of the libraries associated with handling audio and video in FFmpeg—libavformat, libavcodec, libavfilter, libavutil and libswresample—for WebAssembly and asm.js, and thus the web. It is compiled via emscripten. This compilation exposes the library interface of FFmpeg, not ffmpeg itself, and there is a separate project by a different author, ffmpeg.js, if what you need is ffmpeg.

In short, this is a pure JavaScript and WebAssembly system for low-level audio and video encoding, decoding, muxing, demuxing, and filtering.

FFmpeg is released under the LGPL. Therefore, if you distribute this library, you must provide sources. The sources are included in the sources/ directory of the compiled version of libav.js.

Using libav.js

Include libav-version-variant.js to use libav.js. The variants are discussed below.

The simplest way to use libav.js is to include it from a CDN, but this is not recommended, as libav.js uses Web Workers by default, and Web Workers cannot be loaded from a different origin. Nonetheless, the following is a simple example of using libav.js from a CDN:

<!doctype html>
<html>
    <body>
        <script type="text/javascript">LibAV = {base: "https://unpkg.com/libav.js@3.6.4"};</script>
        <script type="text/javascript" src="https://unpkg.com/libav.js@3.6.4/libav-3.6.4.4.1-default.js"></script>
        <script type="text/javascript">(async function() {
            const libav = await LibAV.LibAV({noworker: true});
            await libav.writeFile("tmp.opus", new Uint8Array(
                await (await fetch("exa.opus")).arrayBuffer()
            ));
            const [fmt_ctx, [stream]] = await libav.ff_init_demuxer_file("tmp.opus");
            const [, c, pkt, frame] = await libav.ff_init_decoder(stream.codec_id, stream.codecpar);
            const [, packets] = await libav.ff_read_multi(fmt_ctx, pkt);
            const frames = await libav.ff_decode_multi(c, pkt, frame, packets[stream.index], true);
            alert(`Got ${frames.length} audio frames!`);
        })();
        </script>
    </body>
</html>

Here's a better example, using libav.js locally:

<!doctype html>
<html>
    <body>
        <script type="text/javascript" src="libav-3.6.4.4.1-default.js"></script>
        <script type="text/javascript">(async function() {
            const libav = await LibAV.LibAV();
            await libav.writeFile("tmp.opus", new Uint8Array(
                await (await fetch("exa.opus")).arrayBuffer()
            ));
            const [fmt_ctx, [stream]] = await libav.ff_init_demuxer_file("tmp.opus");
            const [, c, pkt, frame] = await libav.ff_init_decoder(stream.codec_id, stream.codecpar);
            const [, packets] = await libav.ff_read_multi(fmt_ctx, pkt);
            const frames = await libav.ff_decode_multi(c, pkt, frame, packets[stream.index], true);
            alert(`Got ${frames.length} audio frames!`);
        })();
        </script>
    </body>
</html>

It's also possible to use libav.js from Node.js, though this isn't a good idea, since you can presumably use a native version of FFmpeg's libraries. The Node interface is only provided for internal testing.

libav.js exposes a global variable, LibAV, for all API access. If LibAV is set before loading the library, libav.js does not replace it, but extends it: This gives you an opportunity to pass in values critical for loading. In particular, if the base directory (directory in which libav's files are located) isn't ".", then you must set LibAV.base to the correct base directory, as in the CDN example above. LibAV.base does not need to be a full URL, but should be if loading from another origin.

LibAV.LibAV is a factory function which returns a promise which resolves to a ready instance of libav. LibAV.LibAV takes an optional argument in which loading options may be provided, but they're rarely useful. The only loading options are noworker and nowasm, to disable using Web Workers and WebAssembly, respectively.

API

The API exposed by libav.js is more-or-less exactly the functions exposed by the libav libraries, using promises. Because of the promise-based design, the interface is identical whether Web Workers are used or not.

For an exact list of the functions, see funcs.json or libav.types.d.ts.

Most structs are exposed as raw pointers (numbers), and their parts can be accessed using accessor functions named Struct_member and Struct_member_s. For instance, to read frame_size from an AVCodecContext, use await AVCodecContext_frame_size(ctx), and to write it, use await AVCodecContext_frame_size_s(ctx, frame_size).

Some libav functions take double-pointers so that they can return both an allocated pointer value and (if applicable) an error code, and where possible these are wrapped in _js versions which simply return a pointer. For instance, avfilter_graph_create_filter, which takes an AVFilterContext ** as its first argument, is exposed as avfilter_graph_create_filter_js, which elides the first argument and returns an AVFilterContext *.

Some common sequences of functions are combined into ff_ metafunctions. See the documentation in libav.types.d.ts for how to use them, or the tests in tests for examples.

In order to reduce license-header Hell, the small amount of wrapper functions provided by libav.js are all released under the so-called “0-clause BSD” license, which does not require that the license text itself appear in derivative works. Built libraries have their correct license headers.

TypeScript

Type definitions for libav.js are provided by libav.types.d.ts. You can either copy this file and import it:

import type LibAVJS from "./libav.types";
declare let LibAV: LibAVJS.LibAVWrapper;

or import it from the npm package:

import type LibAVJS from "libav.js";
declare let LibAV: LibAVJS.LibAVWrapper;

Variants

With all of its bells and whistles enabled, FFmpeg is pretty large. So, I disable most bells and most whistles and build specific versions with specific features.

The default build, libav-version-default.js, includes supports for all of the most important audio formats for the web: Opus in WebM or ogg containers, AAC in the M4A container, and FLAC and 16- or 24-bit wav in their respective containers. Also supported are all valid combinations of those formats and containers, e.g. any codec in Matroska (since WebM is Matroska), FLAC in ogg, etc.

Built-in variants are created by combining “configuration fragments”, but variants may be created manually as well. The fragments for the default variant are ["ogg", "webm", "opus", "ipod", "aac", "flac", "wav", "audio-filters"].

Use make build-variant, replacing variant with the variant name, to build another variant.

libav.js includes several other variants:

The “lite” variant removes, relative to the default variant, AAC, and the M4A and WebM/Matroska containers. (["ogg", "opus", "flac", "wav", "audio-filters"])

The “fat” variant adds, relative to the default variant, Vorbis, wavpack and its container, and ALAC. (["ogg", "webm", "opus", "ipod", "aac", "flac", "vorbis", "wavpack", "alac", "wav", "audio-filters"])

The “obsolete” variant adds, relative to the default variant, two obsolete but still commonly found audio formats, namely Vorbis in the ogg container and MP3 in its own container. Note that while Vorbis has been formally replaced by Opus, at the time of this writing, Opus still has lackluster support in audio software, so Vorbis is still useful. MP3, on the other hand, is completely worthless, and is only supplied in case your end users are idiots. Friends don't let friends use MP3. (["ogg", "webm", "opus", "ipod", "aac", "flac", "vorbis", "lame", "audio-filters"])

The “opus”, “flac”, and “opus-flac” variants are intended just for encoding or decoding Opus and/or FLAC. They include only their named format(s), the appropriate container(s), and the aresample filter; in particular, no other filters are provided whatsoever. With Opus in particular, this is a better option than a simple conversion of libopus to JavaScript, because Opus mandates a limited range of audio sample rates, so having a resampler is beneficial. (["ogg", "opus"], ["flac"], ["ogg", "opus", "flac"])

The “webm” variant, relative to the default variant, includes support for VP8 video. The “webm-opus-flac” variant, relative to “opus-flac”, includes support for VP8 video, as “webm”, but excludes all filters except aresample. The “mediarecorder-transcoder” variant, relative to “webm-opus-flac”, adds MPEG-4 AAC and H.264, making it sufficient for transcoding formats that MediaRecorder can produce on all platforms. Note that support is not included for encoding MPEG-4 video, only decoding. (["ogg", "webm", "opus", "ipod", "aac", "flac", "vpx", "vp8", "wav", "audio-filters"], ["ogg", "webm", "opus", "flac", "vpx", "vp8"], ["ogg", "webm", "opus", "ipod", "aac", "flac", "vpx", "vp8", "h264"])

Finally, the “mediarecorder-openh264” variant, relative to “mediarecorder-transcoder”, adds H.264 encoding support, through libopenh264. Note that H.264 is under patent until at least 2024, and the use of the libopenh264 encoder in this context before that time opens you to the possibility of patent litigation, unless you have patent rights. For this reason, this variant is not provided pre-built in releases, and you must build it yourself if you want it. Cisco, who authors libopenh264, grants a patent license to its users, but this license applies only to users of the precompiled version compiled by Cisco, and no such version is provided in WebAssembly, so it does not apply to use in libav.js. (["ogg", "webm", "opus", "ipod", "aac", "flac", "swscale", "vpx", "vp8", "h264", "openh264"])

To create a variant from configuration fragments, run ./mkconfig.js in the configs directory. The first argument is the name of the variant to make, and the second argument is the JSON array of fragments to include.

To create other variants, simply create the configuration for them in subdirectories of configs and, if necessary, add Makefile fragments to mk.

This is intentionally designed so that you can add new configurations without needing to patch anything that already exists. See the existing variants' configuration files in config and the existing fragments in mk to understand how.

Size

FFmpeg is big, so libav.js is big. But, it's not ludicrous; the WebAssembly is usually between 1.5 and 3 MiB for fairly complete builds, and the asm.js is about double that.

You can estimate the size of variants based on the size of the constituent fragments. As of version 3.7.5.0.1, an empty build is approximately 520KiB (WebAssembly), and the fragments add the following:

Fragment Size (KiB)
ogg 64
webm 156
ipod 352
opus 280
aac 268
vorbis 448
lame 272
flac 80
wav 48
wavpack 104
alac 24
vpx+vp8 340
vpx+vp9 811
av1 3474
h263p 412
h264 492
openh264 1118
audio-filters 136
swscale 416

The asm.js versions are much bigger, but will not be loaded on WebAssembly-capable clients.

The wrapper (“glue”) code is about 232KiB, but is highly compressible.

About

This is a compilation of the libraries associated with handling audio and video in ffmpeg—libavformat, libavcodec, libavfilter, libavutil, libswresample, and libswscale—for emscripten, and thus the web.


Languages

Language:JavaScript 85.7%Language:Makefile 6.6%Language:C 5.1%Language:HTML 2.5%Language:Shell 0.2%