karashiiro / PingPlugin

A ping display plugin for Dalamud.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Ping shows 0ms (linux, wine)

a-wild-github-user opened this issue · comments

I appear to be having this previous issue
PingPlugin: 2.2.4.0
Wine: lutris-fshack-6.21-5
The IP shows correctly but the ping shows 0ms.
Pinging the IP from my terminal shows expected response, ~100ms

image

$ ping 124.150.157.23
PING 124.150.157.23 (124.150.157.23) 56(84) bytes of data.
64 bytes from 124.150.157.23: icmp_seq=1 ttl=51 time=122 ms

In my case it was working a few months ago (sorry not sure exact dates) but after a game update, if I remember correctly, it started reporting 0ms.
At that time I left it but would like to get it working if possible.
I see it was previously resolved by updating sigScanner.ScanText 4b59642, but I don't know enough about how this works to figure out if that is the problem now or what it should be if so.

Happy to provide any more information if it helps.
Thanks for the plugin!

commented

That ping tracker was removed for a variety of reasons, including that it was a huge time sink to fix when it broke on patches. I'll look into fixing this some other way.

commented

Possibly fixed in v2.3.0

commented

on 2.3.2.0 and Im getting 0ms

commented

Manual configuration was added in v2.4.1; try setting the tracker to use game packets manually if it's still not working.

There seems to be an issue where if "Server bar" is chosen as the display mode, it will show 0ms ping. In the other display modes (and the graph) it shows the non-zero ping value.

image

commented

sorry ping works with game packet but when set display mode to server bar its 0ms

It's now behaving slightly differently for me. Instead of showing 0ms, it's now continuously increasing forever!

image

commented

If you aren't already, could you try setting the detection mode to use game packets instead of auto-detection? I'm using game packets + server bar display on Mac/Wine and it's working fine.

@karashiiro With detection mode on game packets, it shows correctly in all views except the server bar (where it's now back to just showing 0ms).