k4zmu2a / SpaceCadetPinball

Decompilation of 3D Pinball for Windows – Space Cadet

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fluidsynth: error: The maximum playback duration has been reached. Terminating player!

Snoucher opened this issue · comments

This error happens when the music changes and when refocusing the window. Not sure how I can extend this strange duration, but I'm very bummed that this happens.

Additional note:

Music changes when you start a new game and started a mission (but only after you end it does fluidsynth whine)

Hold on, there's a new issue on fluidsynth with the same problem I experience (FluidSynth/fluidsynth#1272).

Looks lie this is an issue with fluidsynth itself, not Space Cadet, I'm going to close this with the assumption that fluidsynth is responsible for this issue.

I agree, this does look like a FluidSynth issue.

In general, downstream error is almost always the case in situations like this this one.
Because pinball has minimal control over MIDI backend chosen by SDL.
Basically just load/unload and start/stop, all done via SDL abstraction layer.