4 multi-worlds with 16 players each
jxsl13 opened this issue · comments
John Behm commented
4 multi-worlds with 16 players each
Chiller Dragon commented
What about 64p in ctf5? I see no problem with that tbh. It is full of rusheres and 90% is spec anyways I keep voting dm1 to find players and actually fight. If 64 is too much go at least with 20 or 32. I do not see the advantage of multiworlds. Sounds like either multithread madness or useless CPU battle for the individual worlds. What is displayed in the scoreboard? And all the useless chat spam that only makes sense in the individual worlds.
John Behm commented
the maps are too small for 64 players.