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Manual |
Open this page at https://microsoft.github.io/arcade-sprite-data/
This extensions adds block to store and read data in sprites. The blocks are added to the bottom of the sprites toolbox.
- Storing numbers
let mySprite = sprites.create(sprites.food.smallApple, SpriteKind.Player)
sprites.setDataNumber(mySprite, "life", 3)
sprites.changeDataNumberBy(mySprite, "life", -1)
let life = sprites.readDataNumber(mySprite, "life")
- Storing strings
let mySprite = sprites.create(sprites.food.smallApple, SpriteKind.Player)
sprites.setDataString(mySprite, "name", "alex")
let name = sprites.readDataString(mySprite, "name")
This repository can be added as an extension in MakeCode.
- open https://arcade.makecode.com/
- click on New Project
- click on Extensions under the gearwheel menu
- search for https://github.com/microsoft/arcade-sprite-data and import
To edit this repository in MakeCode.
- open https://arcade.makecode.com/
- click on Import then click on Import URL
- paste https://github.com/microsoft/arcade-sprite-data and click import
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.