A Blender add-on designed for determining the correct Field of View (FoV) and Aspect Ratio when importing a scene ripped with NR 2.
To calculate the correct FoV_Y value to use when importing using World Space. The correct Width value should be obtained from the _log.txt
outputted by Ninja Ripper (NR) and used when importing.
- Find Width and Height:
- Open the
_log.txt
file and search for "backbuffer." - Use the width and height values found there.
- Open the
- Two imports must be made with different FoV values.
- The resulting sphere mesh dimensions of these imports will be used in the calculations.
- Important: The same sphere mesh file should be used for all imports.
- Note: Do NOT change the Height import value during the process, or the calculated final values will be incorrect.
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Do 1st FoV_Y Import:
- In the Importer settings, use the Width and Height values from the log file, or you can supply higher values for better precision.
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Enter FoV_Y used:
- Input the value from the first FoV_Y import.
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Do 2nd FoV_Y Import:
- Perform another import using a different FoV_Y value.
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Enter FoV_Y used:
- Input the value from the second FoV_Y import.
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Do FoV_Y Calculation:
- Run the calculation, and the result will be displayed in the next step.
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Correct FoV_Y:
- If everything worked correctly, copy this value and use it for all imports of this scene.
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Import the Sphere Mesh:
- Use the first FoV value and the Width and Height from the log file.
- Do not change the Height value once you start.
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Enter the 1st FoV Value:
- After the first import, enter the FoV value into "1st FoV."
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Import the Sphere Mesh Again:
- Use the second FoV value and the same Width and Height.
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Enter the 2nd FoV Value:
- After the second import, enter the FoV value into "2nd FoV."
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Calculate and Copy the Final FoV:
- Copy the calculated value from "Final FoV."
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Delete the Imported Meshes:
- Clear the scene to prepare for the final imports.
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Import All Mesh Files:
- Use the calculated FoV value and the same Width and Height values from the log file.
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Done!