jtothebell / picolovepotion

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Pause when pal() called for first time

jtothebell opened this issue · comments

The first time the palette is shifted, there is a pause because the sprite sheet has to be re-rendered and it is not fast enough. It may be possible to optimize it further, or find a different way to shift the palette. PicoLove uses shaders, but shaders are not yet supported by lovepotion, and as of now there is no plans to add support.