jsocol / indirect3d

The worst pure-software 3D engine ever!

Home Page:http://jamessocol.com/indirect3d

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[meta] Lighting

jsocol opened this issue · comments

  • Point lights
  • Ambient lights
  • Directional lights #1
  • Spotlights #2
  • Materials #3
  • Specular Highlights #4
  • Verify lighting math is done in the correct coordinate space (I think it might be in perspective space instead of world space)