Gradients padded with min or max lut color instead of first and last stop color
jrmuizel opened this issue · comments
Jeff Muizelaar commented
e.g.
fn main() {
let mut dt = DrawTarget::new(200, 200);
let gradient = Source::new_linear_gradient(
Gradient {
stops: vec![
GradientStop {
position: 0.0,
color: 0xffffffff,
},
GradientStop {
position: 0.001,
color: 0xff000000,
},
GradientStop {
position: 1.0,
color: 0xff000000,
},
],
},
Point::new(40., 0.),
Point::new(100., 0.),
Spread::Pad,
);
let mut pb = PathBuilder::new();
pb.rect(0., 0., 80., 80.);
let path = pb.finish();
dt.fill(&path, &gradient, &DrawOptions::default());
dt.write_png("out.png").unwrap();
}
This should probably draw a half white half black square. It currently draws all black.