jonathan-robertson / amnesia

7 Days to Die mod: Reset player progress after dying under a configurable set of circumstances

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⚙️ Adjust Workflow for Memory Loss

jonathan-robertson opened this issue · comments

Current

  1. Once player exceeds the long-term memory threshold, dying causes memory loss
  2. Player can use Trader Jen's Memory Booster to add Hardened Memory buffs which operates similar to a one-time shield against memory loss
flowchart LR
    natural[[Natural]]-->incap[[Incapacitated]]
    natural-->|use memory booster|hard[[Hardened Memory]]
    hard-->incap-->|hardened|natural
    incap-->|not hardened|amnesia[Lose Memory, Reset to Level 50]
    amnesia-->natural
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Planned

  1. Players will receive a long-term ailment/debuff called "Fragile Memory" upon death once they have reached the long-term-memory threshold. Player who dies with Fragile Memory will experience Memory Loss (and keep Fragile Memory)
  2. Player can use Trader Jen's Memory Booster to cure Fragile Memory (and this explanation will be included in the Fragile Memory debuff description for reference any time).
flowchart LR
    natural[[Natural]]-->incap[[Incapacitated]]
    incap-->|not fragile|fragile[[Fragile Memory]]
    incap-->|fragile|amnesia[Lose Memory, Reset to Level 50]

    amnesia-->fragile
    fragile-->incap

    fragile-->|use memory booster|natural
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Why the Change?

The current flow is confusing players and there isn't a natural way to warn players when Amnesia activates. This adjustment will serve both purposes: giving players a warning, and also fitting within the existing "injury/ailment needs a cure" workflow that players are already used to.