⚙️ Adjust Workflow for Memory Loss
jonathan-robertson opened this issue · comments
Jonathan Robertson commented
Current
- Once player exceeds the long-term memory threshold, dying causes memory loss
- Player can use Trader Jen's Memory Booster to add Hardened Memory buffs which operates similar to a one-time shield against memory loss
flowchart LR
natural[[Natural]]-->incap[[Incapacitated]]
natural-->|use memory booster|hard[[Hardened Memory]]
hard-->incap-->|hardened|natural
incap-->|not hardened|amnesia[Lose Memory, Reset to Level 50]
amnesia-->natural
Planned
- Players will receive a long-term ailment/debuff called "Fragile Memory" upon death once they have reached the long-term-memory threshold. Player who dies with Fragile Memory will experience Memory Loss (and keep Fragile Memory)
- Player can use Trader Jen's Memory Booster to cure Fragile Memory (and this explanation will be included in the Fragile Memory debuff description for reference any time).
flowchart LR
natural[[Natural]]-->incap[[Incapacitated]]
incap-->|not fragile|fragile[[Fragile Memory]]
incap-->|fragile|amnesia[Lose Memory, Reset to Level 50]
amnesia-->fragile
fragile-->incap
fragile-->|use memory booster|natural
Why the Change?
The current flow is confusing players and there isn't a natural way to warn players when Amnesia activates. This adjustment will serve both purposes: giving players a warning, and also fitting within the existing "injury/ailment needs a cure" workflow that players are already used to.