Jonah Shader (jonahshader)

jonahshader

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Location:United States, MI

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Jonah Shader's repositories

back5_labyrinth_defender

back 5's 2nd game for OU game design class

back5_minigolf

game 1 for game design class

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AgentNeuralNetwork

Artificial life simulator

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algorithm_visualizer

visualize memory movement in various data structures when executing algorithms

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alife_multi_brain

Test bed program for reinforcement learning neural net model development

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cool-guns

CSI2999 Sophomore Project - Procedurally gen, networked multiplayer game

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jocl_cell_automata_alife_fix

High performance alife simulation utilizing the GPU via OpenCL

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learnopengl_voxel_experiment

Voxel Engine with indefinite generation in all three axes

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plant_game

Game made in 24 hours for the OU GameJam (started 4/30/2021).

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rigid_body_swerve_drive

Vehicle physics simulation with experimental path planning algorithms

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alife-tournament

Game for Oakland University's CSI4999

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back5_platformer_unit3

platformer made using the MDA framework for game design class

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board_game_engine

A highly configurable board game engine written in Kotlin.

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chozen_backend

Backend for ChoZen app for Software Engineering class.

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gpu_bubble_sort

Testing an idea I had for a basic sorting algorithm that runs on the GPU. It's basically bubble sort. I will be using this algorithm in the future to sort arrays of physical objects by their x coordinate, so the array will constantly be unsorted as objects move past each other. The idea is I'll just have to iterate this sorting algorithm a couple times to get a fully sorted array. In this demo, press any key to add noise to the array. EDIT Found out this is called an even odd sort.

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graphing_crazy_functions

Visualizes functions not in y equals form.

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grid_evo_proto_2

Simulation of competitive evolution between two species

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homemade_coherent_noise

just making some coherent noise to use in a 4d raytracer writtein in opencl :)

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markov_chain_demo

a markov chain for generating text given a source document

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networked_asteroids

asteroids but it has networked multiplayer

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opencl_ray_tracer

Simple raytracer/raycaster using OpenCL

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steam_game_embedding

CSI 5810 Project 2

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zed_navigation

robotics navigation program for oakland robotics association

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