jojomickymack's repositories
ktxtemplate001
this is a starter project template for libktx (libgdx bindings for kotlin) with desktop and android targets
libgdx_bullet_fps01
simple libgdx single screen 3d first person game using bullet physics
box2d_tiledmap
this is an example that uses box2d as a physics engine and a tiled map with collision detection on polylines
minimal_lightshafts
glow and occlusion shaders highly simplified example
ktx_demos01
place to do ongoing work expanding on this 'collection of demos' app
on_screen_gamepad01
this is a template that has an on screen gamepad and also binds automatically with physical gamepads
alien-cutscene
this is an example of how to use libgdx 'actions' and 'sequences' to make a short storytellng cutscene
libgdx_ashley001
this is an example project for doing a platformer using ashley with tiled maps and kotlin
yarn_dialog01
example using yarngdx for branching dialogs
dialog_adventure
libktx scrolling platformer demo with onscreen controls, dialog boxes, and scriptable characters
Gwtish
A 3d ui,style and interaction library for libgdx
jojomickymack.github.io
checking out pages
libktx_ashley01
refactored minimal platformer using libktx extensions for ashley
missing-homework
ported this interactive novel example from 'Java Game Development with LibGDX'
platform-boy
Single level platformer with onscreen controls, heavily influenced by example from 'LibGDX Cross Platform Development Blueprints' book
public-folder
these are the assets that support reverie.fun
railsproj001
rails version of my website - experimental
ray_picking01
this is the final example from 'Learning Libgdx Game Development' by Suryakumar Balakrishnan Nair and Andreas Oehlke
reverie_api002
this is the sinatra rest api that supports the content for reverie.fun
superkrab
kotlin/libktx refactoring of the libgdx superkoalio example
walker_example
this is a libkdx example of using a tilemap that scrolls in two directions with dialog boxes that show when you collide with different regions on it