D2DControl usage
scomx opened this issue · comments
Hi,
I am just starting to explore this library and looking for an example of proper D2DControl usage. My main question is what the best practice is for triggering OnRender? The only way I have been able to make it work is through a timer driven call that invokes Invalidate() every N milliseconds on my D2DControl derived control. This, however, results in 0 FPS with ShowFPS property enabled which makes me think I am not doing it right.
Thanks for any pointers or tips.
If you're doing an animation, there are a lot of samples in the project.
If you're just doing some drawing, just call Invalidate()
when your state changes.