Bitmap on Bitmap Transparency
sdreb3421 opened this issue · comments
Did you have try the alpha channel option?
If your backImage
and frontImage
are GDI bitmaps, call drawBitmap
and pass true
to enable alpha channel.
g.DrawGDIBitmap(..., alpha: true, ...);
If your backImage
and frontImage
are Direct2D Bitmaps, pass true
to enable alpha channel when you convert them.
var d2dbmp = Device.CreateBitmapFromGDIBitmap(..., useAlphaChannel: true);
We are using Direct2D Bitmaps and the alpha channel is set to true.
If the alpha channel is set to false, all transparent pixels in the overlayed image are opaque. If set to true, the fully transparent pixels are transparent, but semi transparent pixels are fully opaque (incorrect layering).
For example, in the image above the coordinate system arrows are surrounded with semi transparent pixels that are showing up as fully opaque whitish pixels. When drawn with GDI+ these are not white.
I also have the same problem