Developing good habits by conducting 2D Experiments in Unity
Object oriented approach by separating vertical and horizontal motion. This makes it easier to add additional functionality and abilities.
Generation and augmenting lifetime of projectiles allows for a simple shooting solution.
Alternatives are:
- Wait until bullets leave screen and keep count of maximum
- Set fixed intervals in between projectiles
Display text using dictionary to represent characters (keys) and text (value). Printing individual characters and manipulating the text update thread allows for more natural looking speech.
- Something like this: